package de.game.objects;

public class MonsterTyp1 extends Monster{
	
	private static final long serialVersionUID = 7703100420258224015L;
	
//	public MonsterTyp1(Grid grid, Rectangle[][] gridGraphic, int x, int y){
//		id = number;
//		number++;
//		setCurrentLocation(new int[]{x, y});
//		suchAlgo.setGrid(grid);
//		suchAlgo.setGridGraphic(gridGraphic);
//	}
	


	
	public MonsterTyp1(int x, int y){
		id = number;
		number++;
		setCurrentLocation(new int[]{x, y});
		//setMovingDelay(Monster.MOVE_SPEED_MEDIUM);
	}
	

}
